Payroll based on Pieces done

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dusman
Posts: 1
Joined: Wed Sep 13, 2006 9:20 am

Payroll based on Pieces done

Post by dusman »

Is the time trex program support manufacuture that calculate salary based on number of pieces a worker made? I think it will be good if you could provide such function.

Example:
1. Allow Admin. to define no. of steps(Process) that a task is made up of
2. Each Steps(process) per task (task could be say style of a product) cost differently
3. Each Department is associated to different steps (could be 1-to-1 or 1-to-many)
4. Let say, there are 5 steps to complete a task (watch making) :
Total Cost=
(No. of pieces) x (step1Xcost) + (No.of pieces) x (step2Xcost) + (No.of pieces)x(step3Xcost) + (No.of pieces)x( step4Xcost) + (No.of pieces)x(step5Xcost )
mikeb
Posts: 710
Joined: Thu Jul 27, 2006 11:58 am

Re: Payroll based on Pieces done

Post by mikeb »

dusman wrote:Is the time trex program support manufacuture that calculate salary based on number of pieces a worker made? I think it will be good if you could provide such function.

Example:
1. Allow Admin. to define no. of steps(Process) that a task is made up of
2. Each Steps(process) per task (task could be say style of a product) cost differently
3. Each Department is associated to different steps (could be 1-to-1 or 1-to-many)
4. Let say, there are 5 steps to complete a task (watch making) :
Total Cost=
(No. of pieces) x (step1Xcost) + (No.of pieces) x (step2Xcost) + (No.of pieces)x(step3Xcost) + (No.of pieces)x( step4Xcost) + (No.of pieces)x(step5Xcost )

Just to expand on this slightly, the following are some of the different formulas I can foresee being implemented. Keep in mind these can be based on the hours or quantity (QTY) produced per job, or per task.

[Amount] = Dollar Amount, ie: $0.25
[Rate] = Rate Factor, ie: 1.5x

Flat Rate - Pay a flat amount based on hours worked, the quantity produced, minus any bad quantity.
([Amount] x Hours) + ( QTY x [Amount]) - (Bad QTY x [Amount])

Pay Multiplied By - Multiple employees regular hourly rate by the specified factor, plus a flat amount for quantity produced, minus a flat amount for any bad quantity produced.
([Rate] x Hourly Rate x Hours) + ( QTY x [Amount]) - (Bad QTY x [Amount])

Group Flat Rate - Flat amount based on the hours of ALL employees who have worked on this specific job/task, plus an additional amount for quantity produced by all employees, minus amount for bad quantity produced by all employees. The idea here is to reward team work.
([Amount] x ALL Hours) + ( ALL QTY x [Amount]) - ( ALL Bad QTY x [Amount])

Group (Except Individual) Flat Rate - Similar to the above formula, only this one removes all hours, quantity, and bad quantity that the individual employee is responsible for. This would probably be combined with one of the above formulas.
([Amount] x (ALL Hours - Individual Hours) ) + ( ( ALL QTY - Individual QTY) x [Amount]) - ( (ALL Bad QTY - Individual Bad QTY ) x [Amount])

One or more of these pay rate fomrulas could be combined and assigned to a pay rate premium policy, then assigned to specific jobs or tasks. For example this will allow employers to combine Group (Except Individual) Flat Rate and Flat rate so employees would get a small premium based on the performance of an entire team, as well as a larger premium based on his individual performance.

Are there any other formulas that people would like to see implemented?

Thanks.
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